Discovery+ is a global streaming service within the Warner Bros. Discovery brand. It is available across multiple regions globally and has a large catalogue of content across, movies, tv, and sports. I was tasked to lead the product design of a new feature, Pay Per View. This Feature would allow the business to sell premium sports offerings, such as Boxing, UFC, and WWE events to existing and new users, with, or without subscriptions. The current implementation of this was using a third party, this new feature was introduced to bring Pay Per VIew events into the discovery+ app.
Discovery+, Warner Bros, Discovery
Senior Product Designer
TV, Web, Tablet, & Mobile
2023
The UX research team conducted user surveys and interviews to better understand the problem and help define the requirements. Alongside this the design team and myself started by carrying out a UX audit on the current purchase flow across all platforms, TVs, Web, and Mobile. Once this was complete we started to map out user flows in wireframes to better understand how a one off payment could work with the current subscription flow.
To understand the parameters and possible limitations we held multiple weekly and monthly UX workshops with product managers, legal, tech, and other stakeholders, where I would run through wireframes, user flows, and user stories to help define and guide the designs.
I was responsible for designing the Pay Per View experience across multiple devices, including TV, mobile, Tablet, and web. One of the key challenges here was to create an experience that was cohesive across all devices, although, there were clear device and tech limitations. Limitations between TV devices were also clear with some being able to handle IAPs (in app purchases) and others not. This meant there needed to be a large number of designs for different platforms, while still trying to keep parity across devices.
The purchase journey utilised the existing subscription flow to reduce tech effort and add familiarity for existing discovery+ users. This was adapted for one off purchases and IAPs (In App Purchase) was added to Android and Apple devices to ease the purchase flow for users.
Due to the large number of devices supported, purchase flows became ever more complex with different deltas between them. I advocated for consistency where I could in the design but as mentioned device differences and tech limitations meant there were differences between designs.
A Pay Per View badge was created to highlight premium content throughout the app experience at every touch point. This was also paired with event imagery to aid the use in differentiating one off Pay Per View content from standard content. This needed to be scalable across multi-regions and languages, so local currency symbols were used.
Pay Per View was successfully launched on discovery+ premiering with the latest WWE Royal Rumble event. The following event Tommy Fury vs Jake Paul was the highest grossing pay per view event in BT/TNT Sport history and saw record viewership across discovery+. Feedback and surveys were all positive with the feature and the user friction in buying these events seemed minimal from customer service queries, even though the purchase journey was not optimal due to tech and device limitations.
Overall the launch on discovery+ was positive and has been used for all future Pay Per View events. The ability now to advertise and sell single events within the discovery+ app instead of a third party (as was the case before the launch) will save business costs. The secondary benefit of this is widening discovery+’s subscriber acquisition through upsell to a subscription once the user has purchased the single event.